Tera Is Not The Easiest Game To Get Into And Master

This raises another question about updates; it said that Microsoft runs updates for the 360 users about twice a year, and Sony you have to do it for just about every game you want to play. The updates can be very annoying, considering it took me 45 minutes to download all the updates so I can play the first BioShock game on my PS3.

How do you solve this problem then? How do you avoid highlighting the differences between the two platforms to ease their peaceful and co-operative coexistence on an integrated gaming platform? For those of you who don't follow Eve Online: CCP have already begun the arduous task of building game mechanics that allow for interaction between the two titles. There is of course the fabled Walking in Stations expansion - Incarna - right around the corner, which will allow Eve players to walk on stations as human avatars, adding a whole new layer to a game dominated by ships and space.

Then there is Planetary Interaction, a system whereby players can take advantage of planets to harvest resources by building bases, mines and other facilities on the surface. What, you may ask, does this have to do with Dust 514? Well it is these very planets - the planets Eve Online players are developing and building - that will serve as the battlefields in Dust 514. It is on these worlds that the console gamers will war with one and other, protecting, destroying or occupying the very constructs Eve players have spent their time and ISK building.

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